Indie games
Single-player casual games designed for a quick coffee break or a long evening. Always offline-first, always fair. 🃏
N VoaWu is an independent studio shipping casual games and everyday utility apps on Google Play and the App Store, plus a mobile management suite that helps small and mid-size teams run their day-to-day operations from a phone. We build the kind of software we want on our own devices: fast, friendly, and a little bit fun. 🦊
We started N VoaWu to make small, well-crafted software — the sort of thing that lives on a home screen for years. Today that means three lines of work, each run by a small senior team with a clear point of view. 🎮
Single-player casual games designed for a quick coffee break or a long evening. Always offline-first, always fair. 🃏
Quietly useful tools for weather, notes, focus, file hygiene, and the small chores phones were actually built for. 🧰
A white-label management app that lets small businesses, schools, and field teams run their operations from a pocket-sized dashboard. 📋
The studio publishes its own catalog of consumer apps on Google Play and the App Store, and we license our mobile management app to organizations that need a reliable, opinionated way to run people, tasks, and field reporting from a phone. Both sides of the studio share the same design system, the same release process, and the same obsession with how an app feels on a Tuesday morning at 8:14 a.m.
Six shipped products, with more in beta. Every title is hand-built, no template reskins, and every title earns its place on the home screen. 🎯
A weather app that explains itself, in plain language, in 11 languages.
Get itA single-player Klondike reimagined for five-minute breaks.
Get itA decluttering assistant for downloads, photos, and forgotten files.
Get itA cozy hand-drawn endless-runner. No timers, no scores, just walking.
Get itThe mobile management app for teams in the field. Schedule, report, audit.
Get itA focus timer with ambient textures, no subscriptions, no accounts.
Get itEvery screen is hand-drawn or hand-coded; no template reskins, no copy-paste UX.
Ads are clearly labeled; in-app purchases are clearly priced; no dark patterns.
Eleven languages at launch, with strings never machine-translated without review.
On-device processing where it makes sense; minimal analytics; never sell personal data.
We self-fund and reinvest. The studio has been operating continuously since day one.
No junior pyramid; the person you brief is the person who builds.
The studio is a small zoo. Each mascot leads a different part of the product line, and you can find them in the apps, on the website, and in our seasonal wallpapers. They are drawn by an in-house illustrator and shipped in SVG so they scale on every device. 🐼
Lead mascot
Curious, a little too clever.
Casual-games captain
Hates tutorials.
Management suite
Keeps the queue tidy.
Localization lead
Speaks eleven languages and a couple of bird calls.
QA in chief
Will find the one bug you missed.
We don't chase vanity metrics. The numbers below are the ones we use to make decisions: how many real people installed our software, how long we kept them, and how often we shipped. 📈
0
Apps shipped on Google Play & the App Store
0
Lifetime downloads across all titles
0
Countries with active monthly users
0
Languages supported in every release
Trusted by teams and players across 27 countries, with reviews averaging 4.6 ★ on both stores. ⭐
One email per month with release notes, a behind-the-scenes look at what we're building, and the occasional wallpaper. No tracking pixels, no marketing automation, no "last chance" subject lines. 💌
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